Witchfire developers wanted to move away from “walking simulators” because “their time has passed”

The Astronauts Indie Studio declared itself in 2014 by The Vanishing of Ethan Carter, an adventure horror, which over the past years has become one of the most famous games in the genre of the so -called "walking simulators". However, with the second project, the studio went on a different path. The dark fantasy role -playing action Witchfire entered the early access in the beginning of this year, and although it certainly started perfectly and gives high hopes, many wondered what prompted The Astronauts to radically change the direction.

In a recent interview, answering this question, the co -founder and creative director of The Astronauts Adrian Chmielarz said that the creation of Witchfire was a conscious step of the studio, because she believes that she believes that she believes that "Times of walking simulators have passed". According to Hmmiwar, although this genre is able to give "wonderful" experience, but his "Limited resource" I prompted the studio "Search for new directions".

We knew that the time of walking simulators passed. Yes, you can do wonderful things with them – as with the last well -known walking simulator, What Remains of Edith Finch, but their resource is limited. Therefore, we began to look for new directions.

In addition, Khmelyarz added that, given the fact that the main members of the developer team previously worked on games such as BulletStorm and Painkiller, the desire to return to the first -person shooter genre was no less factor to change the direction.

We did Painkiller and Bulletstorm, and literally all the main minds behind these games are now working in The Astronauts. So we did not take much time to hear the call of weapons.

Witchfire is currently available on PC exclusively through Epic Games Store. The game will be in early access "About a year", during which The Astronauts plans to release several updates.